The Great War or The Age of Conflict

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Many records from this age are sketchy at best. Near a millennium of conflict devastated most societies and cultures, whole worlds and possibly even cultures were lost forever.

GW = The Great War

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995.GW – 1000.GW The Imperials expand to encompass all of the Sea of Light and begin to rebuild the Empire to its former glory.

995.GW Despite the atrocities on Vohu, the Tribes, weary of conflict and without resources to continue the fight, petition the Imperials for peace. The Tribal council meets with the heads of the Great Houses and the Emperor himself on the Floating Vagabond, and lay out what will be known as the Treaty of Tantive. The Tribes are given worlds to inhabit in the Outland sectors of the Galaxy and are “banished.” Some critics consider this a death sentence as most of the Outlands are as harsh or harsher than the Fringe worlds.

990.GW On the contested planet of Vohu, (also known as Haven) in a section of the city known as the Tantive Neighborhood, the Tribe forces surrender to the Imperial forces. The neighborhood is converted into a P.O.W. camp. Later that year, the Meurlain publicly accuse the Imperials of gross misconduct and war crimes committed on the prisoners.

966.GW The Imperial Church declares mutations to be a taint of the Epherium, and begins a system of programs to weed out this taint. Thousands bearing mutations flee into the wilderness of the Fringe.

962.GW The first reports of mutations start to arise in the Imperium.

917.GW The free Fringe factions declare neutrality and remove themselves from any further conflict. These Fringers set up colonies in the farthest reaches of the galaxy and become isolationists.

903.GW In an act of desperation, the Dahhak “sacrifice” 275 Kshathra slave warriors to the Maw of Sundrav (a gateway that opens to a Black Hole) in hopes of placating the God of Destruction and turning the tide of the war. 19 hours later, the 275 return. The result was an uprising called the Night of the Betrayer. The leader of the uprising, a Kshathra named Keresaspa, vows that he will destroy all of the Dahhak and when he is finished that he will herald the end of time. It is unknown if he meant the time as slaves or the end of all. Regardless, after taking Vairya in just one night, he simply stopped moving. He had become a statue. A temple in Vairya City contains the statue that was thought to be Keresaspa, and is afforded a status only exceeded by Jemshid amongst the Kshathrans.

850.GW The Gunsel school of fighting is developed. Imperials gain a foothold and push forward. The new school allows the Imperial forces to ignore the common threshold field. Battle lines which were entrenched for nearly a millennium rapidly alter. The Tribes loose several worlds in a matter of weeks.

822.GW – 835.GW A horrible disease runs rampant. Galactic Epidemic threatens all life in the galaxy. It is estimated that on some worlds over 60% of the population is lost due to the plague called Adam. There is little conflict for the next several years as quarantine becomes the status quo.

The Nasu, in a unprecedented act of kindness, find a treatment for the Adam plague and offer it to the galaxy if they will declare peace. Both sides agree and the treatment is shared. The peace negotiations devolve into conflict. War continues.

732.GW The Forlorn Hope, Captain Hail, and members of Stargrind appear on the world of Spentha. It has been almost 12 years since they have disappeared. They tell tales of strange planets and wild alien creatures.

721.GW Captain Hail and the Stargrind Company board the Forlorn Hope for a seige on the planet Vairya. The Forlorn Hope never arrives.

550.AGW – 690.GW The 140 Years of Blood. The worst fighting in the history of the war, the conflict continues to ripple across the galaxy. Anyone and everyone who can fight is sent to war. Every known world records some amount of conflict. It is unknown what happened, but in the year 578 the once Lush world of Absalom is lost. All life on that planet becomes twisted and corrupt. The Imperials blame an experimental weapon created by the Tribes. The Tribes accuse the Imperials of experimenting on their own people. The planet is declared a Death World and the Imperials begin using it as a prison planet. No one sent there ever returns.

532.GW The free Fringe city-planet of Taranis is imperiled by a planet killing comet. For recognition of the Emperor’s sovereignty, Imperial scientists offer to build a new weapon to assist the people of Taranis. The High King of Taranis agrees. The new untested weapon is a gigantic Mass Driver (also known as a Rail Gun). The Imperials rush to build the weapon with the aid of the top scientists of Taranis. They finish the Mass Driver just before the the window of opportunity closes and fire a huge atomic payload at the killer comet. The weapon fires and strikes true, and despite the cheers of the masses, the comet then veers into Taranis’ only moon, cracking it in half and raining debris all over the world. The once great city is reduced to ruins in a matter of days.

457.GW The Forlorn Hope is brought back into service. Gate sieges become the newest warfare tactic. Viral weaponry is developed. It is discovered that most viruses will cross species. Multiple-shot energy blasters begin to appear that resemble today’s HEL guns. Prior to this most weapons were single-fire only.

400.GW Supplies run so low that for 8 months there is no conflict. Late in the year, Crystal Harmonics technology is discovered by the Dahhak and stolen almost immediately. Now anything can be run on a common crystal battery and the machine of war moves forward.

132.GW – 357.GW The Machine’s secret of atomic weaponry is discovered by the Kshathra. Many worlds burn, billions die. The Empire swiftly attains this technology through covert means and retaliates. The Meurlain discover the Negate Field. It is quickly brought into service and subsequently stolen, and the technology spreads throughout the galaxy.

The Tribes are unhappy with this outcome and what they feel was a premature use of the Machine’s atomic technology. They turn their back on the Kshathrans. The Dahhak take advantage of this and seize the Kshathran held worlds and force the race into slavery.

1.GW – 132.GW Weapons and field technology make significant advances as the war rages on. The escalation of field technology expands the conflict, making battles and sieges longer and more drawn out. The common “Threshold Field” is cheap and easy to manufacture. This results in the development of “fighting” schools to counter the increase in technology. The sword becomes the most common weapon in the galaxy. In the year 127 the first of Phase or Vibro swords are brought into production. The war churns on.