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Starting PC Shopping List

When starting a character in Dust To Dust, all players receive a base level of starting money with which to purchase equipment, or keep to spend later on after play begins.

Each character receives twenty (20) Gold Crowns or Riyals worth of money to spend on starting equipment. For each level of the Advantage Fortune purchased, a new character receives 20 additional Crowns or Riyals in starting funds, though they get no further benefit. For each level of the Advantage Increased Wealth purchased, a new character receives 2 additional crowns or riyals in starting funds, and 1 Crown or Riyal at the start of every event after the first. All goods are purchased at their production cost. Note that any character may simply choose to keep any part of the initial allotment as actual money. The player may purchase:

  • Only items that the character can use.
  • No items above Standard quality without prior Plot approval.
  • No items requiring special ingredients to create.
  • No items that require more than ten (10) Production Points to create.
  • No more than ten (10) of any specific item.

Weapons

Weapon Category Gold
Small Blade Blade 2
Short Blade Blade 6
Long Blade Blade 12
Hand and a Half Blade Blade 16
Great Blade Blade 20
Swordbreaker Blade 8
Small Blunt Blunt 1
Short Blunt Blunt 3
Long Blunt Blunt 6
Hand and a Half Blunt Blunt 8
Great Blunt Blunt 10
Staff Blunt 1
Small Axe Hafted 2
Short Axe Hafted 4
Long Axe Hafted 10
War Axe/Glaive Hafted 14
Great Axe/Halberd Hafted 18
Spear Hafted 6
Arrows or Crossbow Bolts (quiver) Missile 2
Bow Missile 1
Crossbow Missile 2
Thrown Weapon Missile 1
Sharpening Stone (2) Miscellaneous 1
Silver-Tempered Weapon Modification 10

Armor

Point Value Gold
1 point 4
2 points 8
3 points 20
4 points 30
5 points 60
Buckler 4
Small Shield 6
Large Shield 9
Breach Kit 10

Security

Security Item Gold Component
Key 3 1
Lockpicks 1
Door Bar 2
Basic L1 Lock 2
Improved L1 Lock 4
Advanced L1 Lock 6
Basic L2 Lock 5
Improved L2 Lock 7
Advanced L2 Lock 9
Basic L3 Lock 8
Improved L3 Lock 10
Advanced L3 Lock 12
Noise Trap (3) 1
Basic Needle Trap 1 Poison
Basic Weapon Trap 3 Weapon
Projectile Needle Trap 2 Poison
Snare Trap 3
Enhanced Damage Weapon Trap 5-8 Weapon
Lock-mounted Needle Trap 3 Poison
Expanded Reach Snare Trap 4-6
Mist Trap 1 Brew
Expanded Radius Mist Trap 1 Brew
Mancatcher Trap 7

Brews

Formulation Type Gold Cost (I/B/C)
Indelible Dye (3) Other 1
Glow (3) Other 1
Glue (2) Other 1
Solvent (2) Other 1
Razor’s Edge 1 (2) Blade 1
Purification (2) Other 1
Stabilize (2) Ingested 1
Cure Disease Ingested 1
Fortitude Ingested 1
Smelling Salts Other 1
Accelerate Healing Ingested 1
Razor’s Edge 3 Blade 1
Shield against Destruction Other 2
Purify Blood Ingested 4
Intoxicant Poison Ingested 1
Hallucinogen Poison Ingested/Contact 1/3
Sleep Poison Ingested/Contact 1/3
Paralysis Poison Ingested/Blade/Contact 1/2/3
Weaken Poison Ingested/Blade/Contact 1/2/3

Alchemical Formulations

Formulation Type Gold Cost
Skin 2 (2) Ingested 1
Skin 3 Ingested 1
Acid Dart Thrown 2
Break Thrown 2
Inscribing Ink Other 4*
Strength Ingested 1
Heal Minor Wound Ingested 2
Shield against Acid Ingested 2
Grim Poison Ingested/Blade/Contact 2/3/4
Skin 4 Ingested 2
Mend Other 2
Stoic Body Ingested 3
Heal Wound Ingested 3
Troll Strength Ingested 3
Death Poison Ingested/Blade/Contact 4/6/8
Forgetfulness Ingested 2
Vitality Ingested 4
Heal Grievous Wounds Ingested 4
Exalt Weapon Other 6

Inscription

Scroll Effect Inscription Level Gold Bones Celestial Circle Totemic Mystery

Sources

Dart 1 2 5 1 1 Light, Fire, Storm, Shadow, Ice
Arrow 3 4 10 2 3 Light, Fire, Storm, Shadow, Ice
Slow 1 2 5 1 1 Ice, Dust
Foot 2 3 10 2 3 Ice, Fluid, Earth
Bands 3 4 10 2 3 Ice
Weaken 2 3 5 1 1 Flesh, Earth, Dust
Disease 3 3 5 1 1 Shadow, Flesh, Fluid
Drop 2 2 5 1 1 Storm, Dust
Fling 4 3 10 2 3 Storm
Engulf 3 3 10 2 3 Fire, Aether
Break 3 4 5 1 1 Storm, Aether
Befuddle 1 2 5 1 1 Shadow, Aether
Pain 2 3 5 1 1 Storm, Flesh
Fear 4 4 10 2 3 Light, Shadow, Storm
Enrage 4 6 10 2 3 Storm
Strength 2 2 5 1 1 Light, Fire, Earth
Accelerate Healing 2 2 5 1 1 Light, Fire, Flesh
Heal Minor Wounds 3 3 10 2 3 Light, Fire, Flesh
Sigil of Inspiration 6 4 N/A N/A N/A Any
Sigil of Sanctification 5 5 -- 1 -- Any
Book Binding 1 1 -- -- -- Any