Starting PC Shopping List
When starting a character in Dust To Dust, all players receive a base level of starting money with which to purchase equipment, or keep to spend later on after play begins.
Each character receives twenty (20) Gold Crowns or Riyals worth of money to spend on starting equipment. For each level of the Advantage Fortune purchased, a new character receives 20 additional Crowns or Riyals in starting funds, though they get no further benefit. For each level of the Advantage Increased Wealth purchased, a new character receives 2 additional crowns or riyals in starting funds, and 1 Crown or Riyal at the start of every event after the first. All goods are purchased at their production cost. Note that any character may simply choose to keep any part of the initial allotment as actual money. The player may purchase:
- Only items that the character can use.
- No items above Standard quality without prior Plot approval.
- No items requiring special ingredients to create.
- No items that require more than ten (10) Production Points to create.
- No more than ten (10) of any specific item.
Weapons
Weapon
|
Category
|
Gold
|
Small Blade
|
Blade
|
2
|
Short Blade
|
Blade
|
6
|
Long Blade
|
Blade
|
12
|
Hand and a Half Blade
|
Blade
|
16
|
Great Blade
|
Blade
|
20
|
Swordbreaker
|
Blade
|
8
|
Small Blunt
|
Blunt
|
1
|
Short Blunt
|
Blunt
|
3
|
Long Blunt
|
Blunt
|
6
|
Hand and a Half Blunt
|
Blunt
|
8
|
Great Blunt
|
Blunt
|
10
|
Staff
|
Blunt
|
1
|
Small Axe
|
Hafted
|
2
|
Short Axe
|
Hafted
|
4
|
Long Axe
|
Hafted
|
10
|
War Axe/Glaive
|
Hafted
|
14
|
Great Axe/Halberd
|
Hafted
|
18
|
Spear
|
Hafted
|
6
|
Arrows or Crossbow Bolts (quiver)
|
Missile
|
2
|
Bow
|
Missile
|
1
|
Crossbow
|
Missile
|
2
|
Thrown Weapon
|
Missile
|
1
|
Sharpening Stone (2)
|
Miscellaneous
|
1
|
Silver-Tempered Weapon
|
Modification
|
10
|
Armor
Point Value
|
Gold
|
1 point
|
4
|
2 points
|
8
|
3 points
|
20
|
4 points
|
30
|
5 points
|
60
|
Buckler
|
4
|
Small Shield
|
6
|
Large Shield
|
9
|
Breach Kit
|
10
|
Security
Security Item
|
Gold
|
Component
|
Key 3
|
1
|
|
Lockpicks
|
1
|
|
Door Bar
|
2
|
|
Basic L1 Lock
|
2
|
|
Improved L1 Lock
|
4
|
|
Advanced L1 Lock
|
6
|
|
Basic L2 Lock
|
5
|
|
Improved L2 Lock
|
7
|
|
Advanced L2 Lock
|
9
|
|
Basic L3 Lock
|
8
|
|
Improved L3 Lock
|
10
|
|
Advanced L3 Lock
|
12
|
|
Noise Trap (3)
|
1
|
|
Basic Needle Trap
|
1
|
Poison
|
Basic Weapon Trap
|
3
|
Weapon
|
Projectile Needle Trap
|
2
|
Poison
|
Snare Trap
|
3
|
|
Enhanced Damage Weapon Trap
|
5-8
|
Weapon
|
Lock-mounted Needle Trap
|
3
|
Poison
|
Expanded Reach Snare Trap
|
4-6
|
|
Mist Trap
|
1
|
Brew
|
Expanded Radius Mist Trap
|
1
|
Brew
|
Mancatcher Trap
|
7
|
|
Brews
Formulation
|
Type
|
Gold Cost (I/B/C)
|
Indelible Dye (3)
|
Other
|
1
|
Glow (3)
|
Other
|
1
|
Glue (2)
|
Other
|
1
|
Solvent (2)
|
Other
|
1
|
Razor’s Edge 1 (2)
|
Blade
|
1
|
Purification (2)
|
Other
|
1
|
Stabilize (2)
|
Ingested
|
1
|
Cure Disease
|
Ingested
|
1
|
Fortitude
|
Ingested
|
1
|
Smelling Salts
|
Other
|
1
|
Accelerate Healing
|
Ingested
|
1
|
Razor’s Edge 3
|
Blade
|
1
|
Shield against Destruction
|
Other
|
2
|
Purify Blood
|
Ingested
|
4
|
Intoxicant Poison
|
Ingested
|
1
|
Hallucinogen Poison
|
Ingested/Contact
|
1/3
|
Sleep Poison
|
Ingested/Contact
|
1/3
|
Paralysis Poison
|
Ingested/Blade/Contact
|
1/2/3
|
Weaken Poison
|
Ingested/Blade/Contact
|
1/2/3
|
Alchemical Formulations
Formulation
|
Type
|
Gold Cost
|
Skin 2 (2)
|
Ingested
|
1
|
Skin 3
|
Ingested
|
1
|
Acid Dart
|
Thrown
|
2
|
Break
|
Thrown
|
2
|
Inscribing Ink
|
Other
|
4*
|
Strength
|
Ingested
|
1
|
Heal Minor Wound
|
Ingested
|
2
|
Shield against Acid
|
Ingested
|
2
|
Grim Poison
|
Ingested/Blade/Contact
|
2/3/4
|
Skin 4
|
Ingested
|
2
|
Mend
|
Other
|
2
|
Stoic Body
|
Ingested
|
3
|
Heal Wound
|
Ingested
|
3
|
Troll Strength
|
Ingested
|
3
|
Death Poison
|
Ingested/Blade/Contact
|
4/6/8
|
Forgetfulness
|
Ingested
|
2
|
Vitality
|
Ingested
|
4
|
Heal Grievous Wounds
|
Ingested
|
4
|
Exalt Weapon
|
Other
|
6
|
Inscription
Scroll Effect
|
Inscription Level
|
Gold
|
Bones
|
Celestial Circle
|
Totemic Mystery
|
Sources
|
Dart
|
1
|
2
|
5
|
1
|
1
|
Light, Fire, Storm, Shadow, Ice
|
Arrow
|
3
|
4
|
10
|
2
|
3
|
Light, Fire, Storm, Shadow, Ice
|
Slow
|
1
|
2
|
5
|
1
|
1
|
Ice, Dust
|
Foot
|
2
|
3
|
10
|
2
|
3
|
Ice, Fluid, Earth
|
Bands
|
3
|
4
|
10
|
2
|
3
|
Ice
|
Weaken
|
2
|
3
|
5
|
1
|
1
|
Flesh, Earth, Dust
|
Disease
|
3
|
3
|
5
|
1
|
1
|
Shadow, Flesh, Fluid
|
Drop
|
2
|
2
|
5
|
1
|
1
|
Storm, Dust
|
Fling
|
4
|
3
|
10
|
2
|
3
|
Storm
|
Engulf
|
3
|
3
|
10
|
2
|
3
|
Fire, Aether
|
Break
|
3
|
4
|
5
|
1
|
1
|
Storm, Aether
|
Befuddle
|
1
|
2
|
5
|
1
|
1
|
Shadow, Aether
|
Pain
|
2
|
3
|
5
|
1
|
1
|
Storm, Flesh
|
Fear
|
4
|
4
|
10
|
2
|
3
|
Light, Shadow, Storm
|
Enrage
|
4
|
6
|
10
|
2
|
3
|
Storm
|
Strength
|
2
|
2
|
5
|
1
|
1
|
Light, Fire, Earth
|
Accelerate Healing
|
2
|
2
|
5
|
1
|
1
|
Light, Fire, Flesh
|
Heal Minor Wounds
|
3
|
3
|
10
|
2
|
3
|
Light, Fire, Flesh
|
Sigil of Inspiration
|
6
|
4
|
N/A
|
N/A
|
N/A
|
Any
|
Sigil of Sanctification
|
5
|
5
|
--
|
1
|
--
|
Any
|
Book Binding
|
1
|
1
|
--
|
--
|
--
|
Any
|