Celestial Ways
Celestials may follow the Celestial Ways and channel the power of the Realms of Energy through incantations and evocations. They need no physical objects to weave their magic, as it is part of their very nature. Celestials manipulate the Realms of Energy, and may manipulate two Realms at a time, though never conflicting Realms. The Realm of Light focuses on healing, protection, and fighting the Shadow. The Realm of Light works in conjunction with the Realms of Ice and Fire, and opposes the Realms of Shadow and Storm. The Realm of Fire focuses on revealing hidden truths, striking out with the fury of flame, and healing and protecting using the warmth of the hearth. The Realm of Fire works in conjunction with the Realms of Light and Storm, and opposes the Realms of Ice and Shadow. The Realm of Storm focuses on the destruction powers of the Storm, lashing out against beings and objects, assaulting the emotions of those that oppose them, with little emphasis on protection and freedom. The Realm of Storm works in conjunction with the Realms of Shadow and Fire, and opposes the Realms of Light and Ice. The Realm of Shadow focuses on debilitation and trickery, and striking out with the power of the Shadow. The Realm of Shadow works in conjunction with the Realms of Storm and Ice, and opposes the Realms of Light and Fire. The Realm of Ice focuses on control, defense, and confinement. The Realm of Ice works in conjunction with the Realms of Shadow and Light, and opposes the Realms of Fire and Storm.
Celestials may choose to become Dual Realm at any time, though reverting is impossible without Plot intervention. In order to become Dual Realm, the character must pay the different in the Single and Dual Realm circling costs, and may not spend ANY character points outside of paying these additional costs. The ability to channel Realms must be equal for all Realms the character may channel before they may follow any other pursuit, and is considered a demand of their magic.
You can learn more about Celestial Ways in Chapter 11 of the Rulebook.