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Recent Updates

11.18.14

11.08.14

  • Changes to the Event Page; Added dates & locations to the Jan and Feb One Days; added the March Three Day. The remainder of 2015 events will be posted pending announcements in future.

10.16.14

8.19.14

7.7.14

6.17.14

6.11.14

  • Added rules primer for FOD and fractured players to the Codex Page
  • Ritual and Formula Recalls: (Please see Brandes at check-in for revised copies of these – you will need to hand in your old ritual or production formula to receive a new one.)
    • Livia’s Curse is now a Spellstrike Aether Pain, 1/day.
    • Any rituals referencing Storm Stun are now Storm Knockdown.
  • Rulebook Edits:
    • Chapter 6: Combat
      • Changed the Knockdown combat maneuver text to reflect the change to the effect, listed below.
    • Chapter 11: Magic of the Celestials
      • Changed Call of Thunder from Storm Knockdown to Storm Mental Decree: Flee.
      • Changed Lightning Strike from Storm Stun to Storm Knockdown.
      • Changed Rime of Preservation to trigger when the target’s bleedout count reaches 1:59, rather than immediately upon beginning to bleed to death.
    • Chapter 12: Magic of the Humans
      • As a result of in-play events, the Ebon Aspect totem has undergone significant changes in its 4th, 6th, and 10th mysteries.
      • Changed Decay from Dust Stun to Dust Knockdown.
      • Changed the reference to Stun in Earthen Form to Knockdown.
      • Changed Heaving Ground from Earth Stun to Earth Knockdown.
      • Changed Sky’s Judgment from Storm Stun to Storm Knockdown.
    • Chapter 13: Magic of the Returned
      • Changed Sweep the Leg from 1/combat Daze to 2/day Spellstrike Flesh Pain
      • Removed the reference to Daze in Sturdy.
      • Changed Oppressive Blow from Daze to Spellstrike Flesh Trance.
      • Changed Rend and Tear from Mental Pain to Spellstrike Flesh Pain.
      • Changed Fancy Footwork from resisting Knockdown and Daze to Knockdown and Slow.
      • Changed Pummel from Spellstrike Earth Daze to Spellstrike Earth Trance, and Spellstrike Earth Stun to Spellstrike Earth Knockdown.
      • Changed Smash from Earth Stun to Earth Knockdown.
      • Changed Stone Presence from Earth Stun to Earth Knockdown.
      • Changed Stun in Watch This to Knockdown.
      • Removed the reference to Stun in Knowledge of Historical Artifacts.
      • Changed Stony Sinew from Daze to Spellstrike Earth Weaken.
    • Chapter 17: Effect List
      • Removed Daze and Stun from the effect list.
      • Knockdown now causes the target to be knocked onto their back a lay insensate for ten (10) seconds. Alternately, the player may kneel and place both hands on the ground. While knocked down, a character may perform no actions other than to ward off a Killing Blow. This effect bypasses armor, skins and toughness. As before, this effect lasts for 10 seconds.

4.3.14

2.28.14

  • Updated games page with Baduk (Go), a game popular in ancient Mazhan, and Silence, from the Celestial Manse. Incidentally, anyone who wants to provide a write-up of Liar's Dice is encouraged to do so!
  • Historical Event and Ancient Tales Updates:
    • Added a brief description of the Assassination of the Patriarch to recent events. More information about this event coming soon; reports at this time remain conflicted and confusing.
    • Added Farad al Sahin (Mike Haffey) to The Battle of Nezihe's River and The Battle of Sultan's Road recent events. All PC roles for the Battle of Sultan's Road are now filled.
  • Rulebook Edits:
    • Chapter 2: Character Creation and Races
      • Editing corrections only.
    • Chapter 5: Talents
      • Added rules for the Advanced Chirurgery talent. This talent requires teaching from a PC or NPC who already possesses the talent, or individual research.
    • Chapter 10: Smithing & Forge Magic
      • Block Arrows enchantment changed to work 3 times per combat on small shields and 2 times per combat on large shields. It still works an unlimited number of times per combat on bucklers and armored fists. Characters currently possessing a shield with the Block Arrows enchantment may opt to trade that enchantment with any other basic shield enchantment listed in the rulebook. The replacement enchantment has a duration equal to the remaining duration on the Block Arrows enchantment.
      • Triggered Disarm increased to 2/day.
      • Triggered Disrupt changed to 1/combat
    • Chapter 12: Magic of the Humans
      • Corrected the effect of Animal Empathy on Desert Screamers.
    • Chapter 16: General Rules for Play
      • Editing corrections only.
    • Chapter 17: Effect List
      • Removed a reference in the Stabilize effect that said a Stabilized character never became Walking Wounded. A Stabilized character who receives no other healing becomes Walking Wounded in one hour.
      • Moved “Pin Foot” to its correct place in alphabetical order.

2.6.14

  • Updated Bestiary with information about sea trolls, watery dead, other kinds of were creatures, wickermen and nimori.
  • Added a News Post covering changes and events taking place during the winter downtime between the November '13 event and the Feb '14 One-Day.
  • Updated events pages with event info for the rest of the year. Pre-reg buttons to come soon!
  • Added games page with the Barrows, a new "stones-and-bones" style board game.

11.23.13

  • Updated checkout page and FAQ to reflect new blanket, and remove cap out with buttons & xp nomination fields/information. All other forms updated as well with new dates.
  • Added information to BGA form and FAQ to indicate that creating a ritual focus and learning a celestial spell are in addition to the two basic BGAs, and one purchased with buttons. Also updated value of craft BGAs to 10 dinars/towers per level.
  • Updated New Character Creation page with correct build math, finally.
  • Updated home and events pages with checkout info and pre-reg buttons for 2014 events. More events coming soon!
  • Archived older website/rulebook updates.
  • Rulebook Edits:
    • Chapter 2: Character Creation and Races
      • Corrected the starting build totals for starting characters in the text and in the chart.
    • Chapter 3: Advantages and Disadvantages
      • Removed references to bleedout in Pain Resistance and Pain Intolerance. These Advantages have no effect at all on the time or causes of bleeding to death.
    • Chapter 5: Talents
      • Added a note that some Lore skills may not be taught directly.
      • Craft skills now pay out ten silver towers or dinars per level.
    • Chapter 6: Weapons, Armor, Warrior Orders, and Combat Skills
      • Added the recent Trick Shot clarification to the text of the Combat Maneuver.
      • Added a note that spells heal either Toughness or Wounds, not both.
    • Chapter 7: Production Basics
      • Updated references to PP in BGA usage.
    • Chapter 11: Magic of the Celestials
      • Changed the duration of Shadow Form to “Duration of Pose/1 hour” rather than Concentration.
    • Chapter 12: Magic of the Humans
      • Changed the duration of Aether Form to “Duration of Pose/1 hour” rather than Concentration.
    • Chapter 13: Magic of the Returned
      • Clarified the function of Child of Blood to grant a Totemic Resurrection effect that does not require a bone draw.
    • Chapter 16: General Rules for Play
      • Corrected a reference to the purchase of BGAs in the off-season.
    • Chapter 17: Effect List
      • Added Nether to the list of Descriptors.
      • Added a note to the Resist declaration that a character must be conscious to use a Resist.
  • 11.04.13

    • Added Wardens of Marath Suvla to Monastic Orders of the Redwood Throne.
    • Historical Event and Ancient Tales Updates:
      • Added The Sack of Kelkheim to recent events.
      • Added Kian Paidrag (Michael Rollins) to Oakfast at Tanalassa recent event.
      • If you claimed a role, but it has not been updated for you, please send an email to plot (dtd at ruleof3 dot net) so that I can take care of that as soon as possible. Also, please keep in mind, that while we'll respect requests for character anonymity in events, other PCs who took part in that event can probably expect to know who you are, unless the event specifically makes that unlikely. Thanks!

    8.1.13

    • Added early 2014 dates to the events page. More events to come as they're confirmed.
    • Historical Event and Ancient Tales Updates:
      • Added The Smiths, in Ashes and a brief description of the Sack of Kelkheim to recent events. More information about the Sack of Kelkheim coming soon.
      • Added Caracal to Kazlaj's Fall and The Battle of Sultan's Road recent events.
      • the role of the Yeoman in the Taking of the Helga's Curse recent event has been claimed.
      • If you claimed a role, but it has not been updated for you, please send an email to plot (dtd at ruleof3 dot net) so that I can take care of that as soon as possible. Also, please keep in mind, that while we'll respect requests for character anonymity in events, other PCs who took part in that event can probably expect to know who you are, unless the event specifically makes that unlikely. Thanks!
      • Added Aggie-Daggie (Ack-o-Lumpy) to Ancient Tales.

    8.11.13

    • Fixed a few nav bugs & typos.
    • Updated events page to reflect current confirmed events.
    • Rulebook Edits:
      • Chapter 3: Ads and Disads
        • Added a clause to Diminished Healing such that a second healing effect of the same type cast within one minute negates the diminishment.
      • Chapter 5: Talents
        • Edited the Chirurgery Talent to allow it to reattach severed limbs.
      • Chapter 6: Weapons, Armor, Warrior Orders, and Combat Skills
        • Corrected a typo regarding Missile Dodge prereqs.
        • Revised the Eternal Grip master ability of the Lost Blades of Mazhan. Instead of granting immunity, it now grants resists, and beyond those resists, the Lost Blade may reduce the effect to a single wound to the arm.
        • Revised the Radiant Visage master ability of the Vanguard of Oriset. Instead of granting immunity, it now grants resists, and beyond those resists, the Vanguard may spend mana or reduce the effect to a single wound to the left arm.
        • Clarified the interaction of handedness in wounding blows as applied to hand-and-a-half weapons.
      • Chapter 16: General Rules for Play
        • Edited the healing rules to handle severing and reattaching limbs.
        • Clarified the rules on moving people that are stable but not Walking Wounded yet.
      • Chapter 17: Effect Lists
        • Edited the Heal Grievous Wounds and Heal Mortal Wounds effects to handle reattaching and regrowing limbs.
        • Added limb-severing rules to the Pin Foot effect.
        • Clarified that Renew or Greater Renew do not restore Warrior Order abilities or Ancient Arts unless specified otherwise.

    8.1.13

    6.26.13

    6.21.13

    • Updated August one-day information, and menu for June Feast on events page.
    • Added two new songs by the Celestial Elaine to music page of the Codex.
    • Added ebook page to the Codex of Dust; and also to the rulebook page. Currently we have two ebooks, one of the rulebook, and one of the codex of dust content, .mobi (kindle) format.
    • Historical Event and Ancient Tales Updates:
      • Added Urza don Crucible to the Guild Retreat from Petra's Hearth Historical Event.
      • If there are any Historical Events or Ancient Tales which should be claimed, but have not yet been updated, or if you wish to claim a new one, please email dtd at rule of three dot net.
    • Rulebook Edits:
      • Chapter 2: Character Creation and Races
        • Corrected the starting CP total. This new number reflects the 4 CP addition from the Eclipse Arc 1 closer.
      • Chapter 3: Ads and Disads
        • Added the Sense Nether Advantage. This Advantage may only be purchased after character creation, and requires in-play teaching and the investment of BGAs.
      • Chapter 10: Smithing, Security, and Forge Magic
        • Reduced the number of silver lumps required to silver Short Blunt and Long Blunt weapons. Revised the rules for the Breach Kit.
      • Chapter 12: Magic of the Humans
        • Moved Choking Sands down to 4th circle Desert Screamer. circle Desert Screamer. Moved Decay up to 6th circle Desert Screamer. Changed Decay from a Knockdown effect to a Stun effect.
      • Chapter 16: General Rules for Play
        • Clarified rules on concentration during casting.
        • Clarified rules around aiding stable characters who are not yet Walking Wounded.
      • Chapter 17: Effect Lists
        • Added the Glue effect to the Effects list.
        • Added the Knockback effect to the Effects list.
        • Added the Leap effect to the Effects list.
        • Altered the Weaken effect to no longer prevent a character from using the Counter Magic combat maneuver.
        • Clarified that pierce illusion and sense lesser illusion defeat an Obscure, telling you that the target is under a lesser illusion.
      • Research Rules Appendix
        • The ban on the research of new celestial spells has been lifted.

    4.30.13

    3.12.13

    • Updated next event information, and menu for March Feast on events page.
    • Fixed bugs from various places around the site.
    • Rulebook Edits:
      • Chapter 3: Ads and Disads
        • Dead characters may remain with their bodies and interact with characters who have the Medium Advantage. Once they leave their bodies, they must acquire a Ghost Shroud or a green or yellow glow necklace for characters with the Medium Advantage to interact with them.
      • Chapter 6: Combat
        • The Displaced Hand ability Pinning Blow may now be used two (2) times at Intermediate Displaced Hand and three (3) times at Master.
        • The Lost Blades ability Slice now notes that it may not be combined with other Wounding Blows or Maneuvers, and does not count against the limit of three maneuvers of one type per battle.
        • The Sand Spire ability Skewer now notes that it does not count against the limit of three Wounding Blows per combat.
      • Chapter 9: Inscription and Binding Contracts
        • Added rules for copying legal documents, and documents that have no game effects.
      • Chapter 13: Magic of the Returned
        • Two references to a power “Blood Skull” have been corrected to Mysteries of the Ancestors.
      • Chapter 17: Effect Lists
        • Removed speaking from the list of things prevented by the Befuddle effect.

    2.18.13

    • All forms should now be up to date. March and future pre-reg available also on the events page.
    • Fixed typos from various places around the site. Also updated staff page to reflect Somebody's name change. :)