Dust to Dust - A Fantasy LARP

Next Event:

  • The Game is Over
    Thanks to everyone who played!
Home · Setting · Rules · Events · Forums · Codex · Contact Us

Archived Updates

12.07.12

  • Added BGA form to the forms page. BGAs are open for two weeks starting tomorrow, so please get them in by 12/22/12!
  • Added new buttons for BGA form and NPC pre-reg form, courtesy of the fabulous Caitlin Holden!
  • Made a change that will help prevent data loss when filling out forms. Now, even if you accidentally close the browser tab, or your computer crashes, when you reload the page, form data should remain.
  • Added "reset form" buttons to all forms.
  • Added Old King Crow to the music page of the Codex
  • Updated information for next event on Event and Home pages. Pre-reg is not yet available, but will be soon.
  • Historical Event and Ancient Tales Updates:

11.29.12

10.4.12

9.27.12

  • Added feast pre-reg to the events page.
  • Edited all forms so that pressing enter jumps to next entry element rather than submitting form.
  • Fixed missing info on FAQ page.
  • Coming Soon: various updates to the Codex page, including pictures from Petra's Hearth, image galleries, and The as-yet discovered pieces of the Song of the Wolf King.
  • Historical Event and Ancient Tales Updates:
    • Added the Riots of New Aulesburg recent event. New players may request to have been present at this event, but there are no specific open roles. Tobias Kindle (John Maurer) and Willy Klein (Bill Pequignot) are known to have been present, among others.
    • Added Kasimir Ordina (John Morehead) to the Von Kreuyer Duel.
  • Rulebook Edits:
    • Chapter 2: Character Creation and Races
      • The name of the Lore Talent that celestials receive at character creation has changed from Lore: Celestials to Lore: Host of Heaven, to incorporate higher choirs and the Manse itself.
    • Chapter 3: Ads and Disads
      • Modified the text of the Pain Resistance Advantage and the Pain Intolerance Disadvantage.
      • Clarified the Disadvantage Intolerance to In-Game Materials to Intolerance to Mystic Materials, and listed all of the Mystic Materials that apply.
    • Chapter 6: Combat
      • Added a note that the Ultaf ability “Bonescraper” does not count against the rule of three.
      • Added a note that Blindside works on some non-humanoid creatures, not just humanoids.
      • Clarified the requirements of the Silver Swordsmen warrior order to reflect the fact that they can use Silver Tempered, Silver Coated, or Permanent Silver Swords for their order abilities.
    • Chapter 10: Smithing, Security and Forge Magic
      • Changed Silver Coating to use an event of duration only when the weapon is used in combat.
      • Overhauled the system for determining the number of lumps of silver ore required for a given weapon.
    • Chapter 11: Magic of the Celestials
      • Changed the duration of the Haven and Create Greater Illusion effects from 3 days to 5 days.
      • Corrected the mana cost for Rime of Preservation from 3 to 2.
    • Chapter 12: Magic of the Humans
      • Changed the maximum duration of Speak with Dead from 10 minutes to 15 minutes.
      • Changed the duration of the Haven effect from 3 days to 5 days.
    • Chapter 16: General Rules for Play
      • Changed the maximum duration of Speak with Dead from 10 minutes to 15 minutes.
      • Changed the duration of the Haven and Create Greater Illusion effects from 3 days to 5 days, to ensure that they cover the entirety of any four-day events.
      • Characters with two Limb Wounds no longer fall unconscious in 10 minutes and bleed to death 5 minutes after that. Having two Limb Wounds is now functionally the same as having a single Limb Wound but, you know, twice.
      • Clarified the rules on Fighting to Break a Shield.
    • Chapter 17: Effect Lists
      • “incapacitated and” from the Lethal effect to clarify its function.
      • Added text clarifying the list of things a character with a Stoic Body effect and a Torso Wound can do.
      • Changed the Shatter Spirit effect to the Shatter Soul effect and added a note that a character can only be affected by one Shatter Soul at a time.
      • Changed the Spirit Wrack effect to the Soul Wrack effect and added a note that a character can only be affected by one Soul Wrack at a time.
      • Added a note that a character can only be affected by one Deathweave at a time.

8.10-11.12

7.17.12

6.7.12

  • Tiny content update: Added meanings for the minor arcana to the Tarot of Dust. Layouts coming soon, but pretty much any standard tarot layout should do, in a pinch. Hopefully there will be futher updates this evening!

6.3.12

  • Fixed some general typos
  • Changed the Home Page to make things a little easier to navigate, and to include a link to the New Players information.

5.31.12

  • Added the games of Stones of the Wall and Siege Stones to the Games Page in the Codex of Dust
  • Changed the sidebar for the Contact Pages to be seperate from the Rules Pages.
  • Added a list of LARP links to the Contact portion of the site, and also linked it from the Codex of Dust. It is not currently comprehensive, so if you have suggestions for games and resources to which I should link, let me know, and I'll get 'em up!
  • Historical Event and Ancient Tales Updates:
    • Navigation for Ancient Tales pages updated!
    • A Dream of Fortune, the tale of Takar (Cory Juras) Added to Ancient Tales.
    • Returned who would like an Ancient Tale and have not selected one should send Rabbit something soon! You can either choose a role in an existing tale, or send me a traditional folktale you like, and I will edit it to fit the world. Unfortunately, I am not at this time able to write up stories from scratch (due to time constraints), but I will happily work with text that you give me. Thanks!

5.24.12

  • Fixed typos on the jargon page, and a navigation bug with pages under the rules heading.
  • Added a link to the Round-Blade Boffer Making Guide to the rules navigation, and also to the Codex of Dust
  • Historical Event and Ancient Tales Updates:
  • Rulebook Edits:
    • Chapter 2: Character Creation and Races
      • Added a clarifying note to the Returned that there is additional important information available on the Returned message board.
    • Chapter 6: Combat
      • Changed the advancement prerequisites for the Ultaf Way of the Marauder to require any Pierce or Break maneuvers, rather than Armor Pierce maneuvers only. Removed the requirement of one additional combat maneuver of any kind for Master level.
      • Changed the Shieldeater basic ability Strong Arm to grant either Strength (still scaling with rank) or Ignore Wound (limb only).
    • Chapter 10: Smithing, Security and Forge Magic
      • Changed all references to Dust Shatter in the Cursed Lock enchantment to Dust Break.
      • Corrected a lingering reference in the Touch of the Realms ability to Spellstrike rather than Charge Weapon.
    • Chapter 11: Magic of the Celestials
      • Corrected a typo in the Cloak of the Mind’s Eye verbal.
    • Chapter 12: Magic of the Humans
      • Changed the Lesser Mysteries verbal for the Unending Sky to “The sky is open before me,” as the previous verbal was more difficult to deliver clearly than we had intended.
    • Chapter 13: Magic of the Returned
      • Clarified the language of the Neglected Preservation Ancient Art to indicate that the hero Ignores the Weaken effect that normally results from Haste effects when using the Haste effects granted by this power.
    • Chapter 17: Effect Lists
      • Clarified the applications of the Sense (XXX) Ties, Sense Lesser Illusion, and Sense Illusion effects.
      • Changed the duration of Obscure to Dusk only, rather than Dusk and Dawn. Clarified the interaction of Obscure and the Sense Truth effect.
      • Clarified that Strength effects of the same kind or of different degrees (Troll/Giant/Mountain Strength) do not stack, and a character may not have more than one at a time.

4.12.12

4.11.12

  • Part one of two part update! Still have a lot of stuff to fix and add, but this should be the sum total of Rules updates.
  • Historical Event and Ancient Tales Updates:
  • Rulebook Edits:
    • Chapter 4: Magical Talents
      • Added "voice" to the list of effect delivery types Counter Magic can counter. This is not a change, just a correction in the text.
    • Chapter 8: Brewing and Alchemy
      • Added rules for determining the cost to copy brewing and alchemy formulas that have variable PP or MU cost.
    • Chapter 9: Inscription and Binding Contracts
      • Warding Glyphs require Inscription 1 to apply.
    • Chapter 10: Smithing, Security and Forge Magic
      • Added door bars to the list of security items that require maintenance, as well as rules for maintaining them.
    • Chapter 13: Magic of the Returned
      • Corrected the text of Armory of Bone to indicate that it can be used twice per day for free, and additional uses cost 1 Fatigue per use.
    • Chapter 17: Effect Lists
      • Changed the Consume effect to use a countdown, and clarified the effect’s interaction with Already Consumed targets.
      • Removed the clause in the description of the Bands effect that allowed a character with a Strength effect to break another person out of a Bands effect.

4.6.12

  • All main pages should have the new includes now. Hooray! Also, fixed the character encoding bug. If you see any errors (not counting the Ancient Tales pages, which I know still need updating), please let me know by emailing the plot address: d2d@ruleof3.net. Thanks!
  • Contact us emails updated to ruleof3.net. All references to Red Button should now be changed to Rule of Three except for those in .pdf documents; any errors should be reported to me.
  • Added new photos from events to various pages around the site, by "Classic" Bill Pequingot (Credit where credit is due). I'll remind that no player names have been associated with any of the IP photos. If you see a picture of you and would prefer it be pulled, email plot, and I shall make it so.
  • images of Redwood Throne coins added to Materials and Monies page.
  • Added LARP Jargon page to the rules section of the website; also added an inline link in the FAQ. DtD specific glossary is in the works.
  • Rulebook Edits:
    • Chapter 8: Brewing and Alchemy
      • Changed the Skin 4 formulation from Fluid and Flesh to Fluid and Earth.
    • Chapter 13: Magic of the Returned
      • Overhauled much of Ancient Arts, particularly the Wiseman path. Few, if any, powers currently possessed by players were changed. All Returned players are permitted a respend of their Ancient Arts at this time, at their option. The Ancient Arts pages of the website will be updated soon to reflect these changes.
    • Chapter 17: Effects List
      • Added the Healing Ways questions to the Sense Health effect.

4.1.12

  • Updated to add feast registration for April to the events page. Sign up! Have noms! And if you intend to pay on site, please let us know as soon as possible, so that the feast coordinators can be prepared. Also, please include your character name in the notes to seller portion of the paypal form. Thanks!

3.22.12

  • Major edits to navigation on almost every page. Setting navigation now shows and hides on-click. Still have more work to do with getting all the templates working, which is what's been taking so long, and why there haven't been updates for the past month. We apologise!
  • Paypal images on Events page are fixed. Thanks Todd!
  • If you have requested a role in a Historical Event or Ancient Tale that has not yet been updated, please email and let us know! I have probably lost track in the reorganization. There are a couple of you who have things in the works, but I want to make sure I haven't missed anyone. Thank you!
  • There is a known issue on several pages where the encoding in the top navigation is showing odd symbols. We're still investigating this, and will try to get it fixed soon.
  • Rulebook Edits:
    • Chapter 6: Weapons, Armor, Warrior Orders, and Combat Skills
      • Changed the CP cost of Crossbows from 6 CP to 8 CP. Characters who already possess the Crossbow skill do not pay any additional cost. The cost of Missile Mastery is unchanged.
      • Added the Aim option to crossbows.
      • Added the ability to wear Helmets to Shieldeaters.
    • Chapter 10: Smithing, Security and Forge Magic
      • Changed the effect of Touch of the Realms from a Spellstrike Dart to a Charged Weapon effect.
      • Clarified the function of durations in Forge Magic. If an item has a Lesser enchantment and a Greater enchantment, and the duration runs out on the Lesser enchantment, the Greater enchantment cannot be activated.
    • Chapter 13: Magic of the Returned
      • Corrected the Ancient Art Lockdown, so that imbuing Ice Silence into a focus grants either Ice Entangle or Ice Stasis.
    • Chapter 17: Effects List
      • Added a duration to the Stasis effect.

2.16.12

  • We've moved! Rule of Three Produtions is now Rule of Three productions, so your URL for this site has changed to http://ruleof3.net/d2d. The forums link has also changed to http://ruleof3.net/forums. Woo hoo! Stay tuned for our more normal updates, coming soon!

2.7.12

  • Fixed bad link of Fate's Web image on the Tarot of Dust page.
  • Added door prices, pre-reg policies, remainder of 2012 dates and 2013 pre-registration to the Events page. Paypal code for 2012 dates and August 2013 coming soon!
  • Edited the FAQ to include discussion of the world's mail service.
  • Archived 2011 Updates.
  • Historical Event and Ancient Tales Updates:
  • Rulebook Edits:
    • Chapter 6: Weapons, Armor, Warrior Orders, and Combat Skills
      • Changed Master Wounding Blows to no longer divide between Melee and Missile Master Wounding Blows – that is, Master Wounding Blows apply to melee and missile weapons alike.
    • Chapter 9: Inscription and Binding Contracts
      • Dueling rituals cost 1 PP and 1 MU to copy.
    • Chapter 12: Magic of the Humans
      • Changed the Ebon Aspect mystery Tundra Hide to Type: Enchantment (Reduce), Duration: Until Used/Dusk, and Casting Time: 1 minute.
    • Chapter 16: General Rules for Play
      • Clarified that Buttons cannot be used to purchase Binding Contracts, items that require rare components to create, ritual formulas, or production formulas. Buttons may be used to copy ritual or production formulas that you already possess.
    • Appendix 5: Skill Costs At A Glance
      • Fixed the cost of Medium.

1.13.12

1.5.12

  • Updated Events page and index with link to the brand spankin' new Full Time NPC Pre-Registration Forms! This is to help us maybe get a better idea of who and how many full-time NPCs we might have at a given event. Let's see how it goes!
  • Updated Events page with information about New Player discount ($20 on first Rule of Three event).
  • Fixed incorrect geographical reference on the Tharicia: The Land page.
  • Edited the FAQ General section with information about post-event CP and Player Nominations.
  • Edited the FAQ World section with links to the various in-world religions.
  • Added a link to Appendix 5: Skill Costs At A Glance to the FAQ and Creating a New Character pages.
  • Rulebook Edits:
    • Added Appendix 5: Skill Costs At A Glance, for ease in character creation.
    • Chapter 4:
      • Added a paragraph explaining when each type of magic requires a circle test.
    • Chapter 6:
      • Clarified that all Acid effects are Natural effects.
      • Replaced references to the Shatter effect with the Break effect.
      • Corrected the text to indicate that Warrior Orders are Talents, not Advantages.
    • Chapter 11:
      • The spell Twisted Light now gives its target the Shadow Creature descriptor for the duration of the effect.
    • Chapter 13:
      • The Ancient Art known as Hounded gives the character the Shadow Creature descriptor as long as the character is in Shadow Form.
    • Chapter 17:
      • Changed the Form effect to be affected by all Realm- or Form-based weapon swings other than the Form’s own Source, and noted that Forms do not protect characters from Arcane effects.
      • Clarified the text of the Meld effect slightly.

11.30.11

  • Updated Events page and Index, with info for the January One-Day. Pre-reg now!
  • Changed field on BGA section of PC checkout form to read, Skills/Resources, to make it more clear that any skill, resource (money, other PCs, materials, Lores, et al) that one is using in a BGA should be listed here.
  • Updated Button Section of Volunteering page to clarify that one can buy up to 5 additional BGAs with Buttons during the off-season.
  • Updated FAQ to clarify that a BGA is not generally necessary to send an IP letter; and that in fact, IP letters are the best way to try to interact with NPCs between games.
  • Historical Event and Ancient Tales Updates:

11.06.11

10.26.11

  • Fixed and clarified information on the Creating a New Character Page; added information about Ancient Tales and Celestial Events, and fixed the cost of additional event roles from 5 build to the correct 5 button.
  • Added reference and image for the Tin Swan Caravan on the Tharici page.
  • Added Credits Page, so that folks who have contributed content to the Website might have proper attribution. If we owe you a credit, and you are not mentioned on this page, please drop us a line!
  • Updated Contact Us page with descriptions of what each email address is actually for, and to provide a link to the Staff page and the Credits Page.
  • Fixed navigation links on the Political and Military entities page and sub-pages.
  • Moved power-tree images from the Ancient Arts page to the individual page for each art; added additional navigation to these pages from the ancient arts page.
  • Added Games page and The Duel Arcane to the Codex of Dust, fixed navigation for all Codex sub-pages. More games coming soon, but in the meantime, yay Wizard Duels!
  • Historical Event and Ancient Tales Updates:
  • Rulebook Edits:
    • Added Appendix 4: Binding Contract Templates, a collection of basic formats for Inscription.
    • Chapter 6:
      • Changed the base damage of Crossbow to one wound.
      • Crossbows now qualify for Armor Pierces with a full set of Piercing Blows rather than Striking Blows.
    • Chapter 8:
      • Clarified the notation of components used in the Exalt Weapon formula.
    • Chapter 15:
      • Corrected the activation numbers of Threefold Flame (yes, it’s supposed to be five) Winter’s Grip, Imperious Authority, Western Wind, and Boreal Hunger.
      • Clarified that the Mark of the Bondsman is a Fire effect.

10.21.11

10.7.11

  • Added feast registration to Events page for November. So go make with the signing up for food!
  • Fixed typo on the flag for the Caliphate of Dusk.
  • Fixed error with the label for Thunderstruck Oak on the Materials page.
  • Historical Event and Ancient Tales Updates:

    9.22.23

    • Historical Event and Ancient Tales Updates:
    • Rulebook Edits:
      • Changed all instances of the Foot effect to the Pin Foot effect for clarity in syntax.
      • Chapter 1:
        • Adjusted the Opening Credits.
      • Chapter 9:
        • Adjusted MU prices for many spell scrolls.
      • Chapter 10:
        • Suits of Heavy Armor now inherently receive one (1) Natural Resist against Breach effect per day.
      • Chapter 15:
        • Enchantments cast with ritualism no longer require a 1-minute meditation time; this was a legacy copy-and-paste error from other systems of magic in the game.
      • Chapter 17:
        • Changed the Foot effect to the Pin Foot effect.
      • Appendix I:
        • Added note to armor materials list indicating that we will consider other materials than the ones listed, and armor ratings will be granted at the marshals' discretion.

    9.16.23

    • Added symbols for each guild to the Guilds page. Images open in a new tab.
    • Added thumbnails for currency, gems, and mystic materials to the Materials page, linked from the Economy page.
    • Updated the flag for the Caliphate of Dusk.
    • Historical Event and Ancient Tales Updates:
      • Added Whisper (Amber Ivey) to The Slap.
    • Rulebook Edits:
      • Chapter 4:
        • Corrected a typo in the celestial mana progression.
      • Chapter 6:
        • Changed references to Stun to Knockdown in the Combat Maneuver Groups chart.
      • Chapter 9:
        • Added a note to Binding Contracts on how contract benefits and penalties appear to Magic Sense.
      • Chapter 11:
        • Changed the duration of The Wind’s Forbiddance from Concentration to 15 minutes.
        • Removed a reference to Impregnable Fortress of Ice being a 4th circle Ice spell.
      • Chapter 13:
        • Changed all references to “Recover X (Resource)” or “Restore X (Resource)” to “Refresh Resource X,” as per the change to the Effect List, below.
        • Changed the text for the Hospitality power to specify the Talents that can be used.
        • Changed the triggered effect of Sap Essence to Triggered Natural Cleanse.
        • Corrected a typo in Your Letter, Sir, which had referred to an incorrect number of rumors. Clarified that the letter intercepted is the original, not a duplicate, and the letter never reaches its destination.
        • Clarified Trust Me to indicate that the hero cannot personally use the PP from this power.
      • Chapter 16:
        • Added a limit to the number of BGAs that may be purchased at the end of a season with Buttons.
      • Chapter 17:
        • Added the Charm, Refresh, Supplement, and Treatment effects to the rulebook.
        • Clarified that objects held with two hands and affected by Drop must still be dropped.

    9.7.2011

    8.29.2011

    • Checkout and Feedback forms for PCs and NPCs are now available!
    • Events page updated.

    8.24.2011

    8.23.2011

    • Historical Event and Ancient Tales Updates:
    • Rulebook Edits:
      • Chapter 8:
        • Removed the reference to the Exalt Weapon brew causing the weapon to need maintenance.
        • Corrected a reference in the Cure Disease brew text to making two doses per formula completion.
      • Chapter 10
        • Corrected a typo in the Forge Magic chart for Shield Pierce.
        • Changed Flame Aura to simply be an Exalt Weapon (Fire) effect. Removed the reference to the weapon needing maintenance afterward.
      • Chapter 11
        • Added the ability to create additional keys to Ice Lock.
        • Moved the explanation of creating additional keys from the effect list to the Ice Haven entry, since other sources of the Haven effect may not be mana-based.
      • Chapter 17
        • Changed Shield Disarm to remove references to shields affixed to the hand or arm.
        • Changed Disarm to remove references to items affixed to the hand or arm.

    8.21.2011

    8.18.2011

    • Added Ancient Tales to the Codex of Dust. These are the Returned version of historical events; open roles in them can be claimed by Returned PCs, and will be updated on the website in similar fashion.
    • Fixed broken link on all Historical Event pages.
    • Historical Event Updates:
      • Added link for Ancient Tales to the Recent History page. Also added information about acessing Celestial Events.
      • Added Quintus Ignique (Ian Abbot) to Von Berga's Rebellion
    • Rulebook Edits:
      • Chapter 4:
        • Corrected an outdated reference to Identify Magic Item requiring 3 rather than 2 levels for Forge Magic.
      • Chapter 6:
        • Clarified helmet evaluation in relation to Blindside immunity.
      • Chapter 10:
        • Clarified that Glowing Weapons can be extinguished or relit at the wielder’s discretion, unlike other Glow effects.
        • Changed the word “active” to “present” in the section explaining tying off magic items. This clarifies that a tied-off Greater enchantment needs a Lesser enchantment that is present (i.e., may remain dormant), not active.
        • Added the helmet to the Armorsmith production list, and clarified its interaction with enchanted armor.
      • Chapter 12:
        • Corrected the casting time of the Binding Earth spell of the Light Under the Mountain totem.
      • Chapter 17:
        • Clarified that it is only hostile Light effects to which characters are immune by default.
      • Added Research Appendix to the Rulebook.

    8.11.2011

8.4.2011

  • Added date for our First Event and link to the Events page on the Index.
  • Removed Feast Coordinator email from the Events page. This information will be corrected and added back once we've finalized arrangements for Feast.
  • Added Cosmology Page; updated sidebars of the setting category of pages to reflect this addition.
  • Fixed broken rulebook chapter links in all pages of the Magic section.
  • Added rulebook link to the Mystery Cult page.
  • Added Etsy Treasury links to all cultures in the style guide
  • Updated FAQ with information about available time periods for Returned and Celestial PCs, additional character creation/inquiry info, what PCs would know about other nations, and information about the world's timeline.
  • Updated the Rules FAQ with clarification of Truenames.
  • Updated Creating a new Character page with information on how/where to submit character histories.
  • Added directions to A.H. Stephens State Park in GA.
  • Historical Event Updates:
  • Rulebook Edits:
    • Chapter 4:
      • Changed the prerequisites for Identify Magic Item to require Forge Magic 2 rather than Forge Magic 3.
    • Chapter 10:
      • Added a paragraph about Natural Mends to Weaponsmith, duplicating the text in the Talents chapter.

7.21.2011

  • Added location descriptors to each of the historical events on the Recent History page.
  • Fixed a typo on the Ophira page.
  • Edited Druma for typos and to add wiki links.
  • Rulebook Edits:
    • Chapter 8:
      • Added rules for using a Strength effect to break a Glue effect.
    • Chapter 9:
      • Clarified the size and material requirements for spell scrolls.
    • Chapter 10:
      • Corrected the lock quality descriptors in the text to match the production chart.
      • Revised the lock rules with templates, floor mountings, and the text posted on the forums.
    • Chapter 16:
      • Revised the rules for containers.
      • Revised the Search rules.

7.7.2011

  • Updated the Index page with a link to the Events page.
  • Added new 3 day events: 11-13 November, 2011; 13-15 April, 2012; 25-27 May, 2012. Pre-registration is open for all events except for April, due to an issue with the paypal script.
  • Added Donation links to the Events page; updated the Volunteering and FAQ pages with links to the Donation info.
  • Updated Redwood Throne page with additional FAQ information.
  • Added some pictures from the 2nd world event to the First Age, Races, Political Entities, and FAQ pages.
  • Rulebook Edits:
    • Chapter 10:
      • Added rules for lockboxes, including production costs.
      • Added rules for manacles, including production costs.
      • Clarified the rules for found items with tied-off enchantments.
    • Chapter 16:
      • Added rules for the interaction of containers (pouches and lockboxes) and effects.
      • Added rules for searching other characters.
    • Chapter 17:
      • Clarified that thrown weapon attacks can benefit from Strength effects.

6.30.2011

6.09.2011

6.03.2011

5.31.2011

  • Rulebook Edits:
    • Chapter 2:
      • Added a note that homunculi being restored to life through their racial advantage do not lose any memory, and suffer 15 minutes of incapacitation. As with other Restore effects, all injuries and conditions on the homunculus end.
    • Chapter 9:
      • Corrected the size of spell scrolls from 6.5” x 8.5” to 5.5” x 8.5”
    • Chapter 12:
      • Corrected the duration of the Desert Screamers spell Decay to 10 seconds.
    • Chapter 14:
      • Clarified rules for removing grafts.
    • Chapter 15:
      • Introduced a limit to the number of foci a ritualist may attune: one per five bones, rounded up.
    • Chapter 16:
      • Added “and defenses” to the things that must be called within two seconds of a solid strike from weapon or packet.
    • Chapter 17:
      • Changed the listing of the Truth effect to Sense Truth.
      • Changed Mask Aura to be a Greater Illusion. Added a note that Sense Illusion pierces Mask Aura.
      • Added a note that Sense Illusion pierces Obscure.

5.23.2011

  • Due to a scheduling mix-up, changed the location of the 5/28 World Event to Hard Labor Creek Pioneer Camp 1. See the events page for updated registration information. We apologise for any inconvienience!

5.19.2011

  • Removed the 'Craft or Production' descriptor from IBGAs bought with buttons from the Volunteering page. An extra BGA bought with buttons can now be used for plot actions.
  • Rulebook Edits:
    • Chapter 8:
      • Corrected the Form affinities of Fire Coral.
    • Chapter 9:
      • Spell scrolls use gray packets.
    • Chapter 12:
      • Corrected the Source of Unbreaking Earth from Ice to Earth.
    • Chapter 15:
      • Clarified the creation of additional foci for ritualists: PCs may spend a BGA, up to once per set of BGAs, to create one additional focus.
    • Chapter 17:
      • Added the rules for the interaction of containers and Destroy effects.
    • Appendix:
      • Added a note that smiths can reduce the protective value of armor to grant the Reinforced quality.

5.13.2011

5.5.2011

  • Added text to the economy page.
  • Fixed broken bestiary links on the Gaunt page.
  • Updated Redwood Throne with correct sidebar links.

4.20.2011

  • Added pre-registration for the next two World Events and the First Three-Day to the Events page. Feedback forms for the World Events will be available until the first Three-Day.
  • Rulebook Edits:
    • Chapter 6:
      • Added the Mental descriptor to the Ultaf ability Harry Foe.
      • Added the Mental descriptor to the Ultaf ability Concussive Swat.
      • Added rules for Claws to the weapon descriptions.
    • Chapter 11:
      • Added the Mental descriptor to The Wind’s Forbiddance, The Touch of Reaving Fury, Beguilement, Dance of Shadows, Dread, Cloak of the Mind’s Eye, Consumption of Will, Enthralling Web of Shadows, and Beguiling Mists of Night.
    • Chapter 12:
      • Clarified the function of Fleshweave.
      • Added a note that Strand Sense does not allow the invoker to “track” targets, and requires a minute of concentration each time she wishes to determine their direction and approximate number.
    • Chapter 13:
      • Clarified the creature types that cause Twin-Pronged to apply.
    • Chapter 17:
      • Added Consume to the Effect List.
      • Added a note to the Trance effect that attacks against objects held by a Tranced target break the Trance effect.

4.04.2011

  • Added the Checkout Form for the first world event at Cochoran Mill! Please remember to do your checkout, so that we can credit you with your Buttons. Thanks to everyone who participated for making it so much fun, and we'll see you in May!
  • Added the dates and locales for the next two World Events to the Events page.

3.31.2011

  • Changed all references to out-of-game locations on the site.
  • Added Redwood Throne Beliefs FAQ to Redwood Throne page.
  • Pre-Registration for the 4/2 World Event is now closed. Players are still welcome to pay at check-in. Attendance is $5.00. Dates and locations for the two reaming World Events soon to come.
  • Added searchable term for Caliphate evil eye pendants, or 'nazar'.
  • Added Directions page and limited directions for Cochoran Mill Park.

3.24.2011

  • Fixed grammatical error on the Oresund page.
  • Fixed theme and costuming section on the Tharicia page.
    • Rulebook Edits:
      • Chapter 13:
        • Clarified the function of Realm Avenger.
      • Chapter 14:
        • Added notes on harvesting and identifying Grafts.
      • Chapter 17:
        • Clarified the Feign Death effect, noting that characters under the effect of Feign Death respond “No Effect” to healing effects, but benefit from the healing normally.

3.17.2011

  • Rulebook Edits:
    • Chapter 13:
      • Added text defining the term “casting a ritual.”
    • Chapter 16:
      • Added text explaining the Reinforced quality and the option to have non-Reinforced armor rated one point lower in exchange for receiving the Reinforced quality.
    • Chapter 17:
      • Removed confusing wording in the description of the Prison effect.

3.11.2011

  • Fixed spelling of 'Sheik' on the Codex of Dust page.
  • Clarified availability of hard-copy rulebooks in the FAQ.
  • Rulebook Edits:
    • Chapter 13:
      • Clarified the wording of the Resources power.
      • Added a note on the effect of double-Fast Bleeder for Strengthened by Blood, Empowered by Blood, and Sated by Blood.
      • Replaced the doubled-up version of Empowered by Blood with Compelled by Blood.

3.10.2011

  • Updated the Events page with pre-reg links for our first World Event!
  • Changed a line of text in regards to Ophira in the Tharicia write up.
  • Corrected broken link on Creating New Characters page.
  • Added information on mortal magic and celestial arts to the Celestials page.
  • Edited Formatting and added Primarch information to the Spheres of Thought and Guardianship on the Celestial Spheres page.
  • Changed references to Sandspire to Sand Spire on the Caliphate page and the Warrior Orders page.
  • Added the Bu Alev to the Codex of Dust, to the Caliphate page, and to the Caliphate: The Molten Sheik page.
  • Rulebook Edits:
    • Added Appendix 1: Armor Rating Guide, and updated rulebook for it.
    • Chapter 1:
      • Overhauled Chapter 1 to include text that has been added to each culture’s webpage, corrected typos, and tweaked image layout.
      • Chapter 4:
        • Added a paragraph to the description of Counter Magic explaining the interaction of Counter Magic and Disrupt effects.
      • Chapter 6:
        • Changed a mention of “Physical Shield” to “Shield against Physical.”
        • Added a paragraph to the description of Counter Magic explaining the interaction of Counter Magic and Disrupt effects.
      • Chapter 8:
        • Changed the Description of Exalt Weapon to indicate that it requires 1 Black Pearl to make and Alchemy 1 to use.
        • Changed the Description of Alchemical Resurrection to indicate that it requires Alchemy 5 to use.
      • Chapter 13:
        • Added “packet-delivered” to the Rules of White Knight.
        • Corrected typos of “Ancient Hands” to “Ancient Arts.”
        • Changed the effects of the Ancient Arts Handcrafted, Stockpile, and By-Product of the Realms.
      • Chapter 15:
        • Added a paragraph to the description of cooperative casting intended to clarify the calculation of maximum contribution of bones.
      • Chapter 17:
        • Removed an erroneous “does not” from the Blindside effect.
        • Added “or Homunculi” to the description of the Inflict Fatigue effect.
        • Clarified the wording and effects of the Prison effect.

    3.3.2011

    • Added Starting PC Shopping List to Creating a New Character page.
    • Added 'at a glance' definitions to the First Age page.
    • Added favicon to every page.
    • Rulebook Edits:
      • Chapter 2:
        • Changed the wording to clarify that you may start play with more than 10 items of a broad category (scrolls) but not more than 10 of a specific item (Dart scrolls).
      • Chapter 3:
        • Added the ability to read scrolls in the dark to the Acute Sight Advantage.
        • Changed the word “spirit” in the Medium Advantage to “ghost.”
      • Chapter 4:
        • Added a note that homunculi can buy Countermagic once they have 10 bones.
      • Chapter 9:
        • Added text to Escape Clauses noting that death only frees signatories from a contract if it is specified as an escape clause. Permanent death normally removes that signatory from existing contracts, and ends contracts with only one remaining signatory.
        • Added text to Benefits of a Contract clarifying that all signatories enjoy the same benefits.
      • Chapter 16:
        • Where the word “spirit” was used to indicate a dead character, this word has been changed to “ghost.”

    2.24.2011

    • Corrected error on Historical Events page: Jhalevi Collection library in Oresund is in Dunaldur, not Audleburg.
    • Added The von Kruyer Duel Historical Event.
    • Updated The following Historical Events with claimed roles:
    • Fixed some broken links in The Jhalevi Collection
    • Fixed some consistency errors on the Mazhan and Oresund pages.
    • Added definitions for 'at a glance' terms to Nations page.
    • Added Map to The Principalities of Verdien: The Land page.
    • Added basic costuming information to all cultures and Celestial page.
    • Added "What makes X great?" and "What makes X less than desirable?" text to all Modern Nations, first age nations, the Celestial page, and the Homunculi page.
    • Added inline links and made other minor edits to the following pages:
    • Added the Thieves' Guild page to Political Entities.
    • Added the Humorial Medicine page to Technology.
    • Added favicon to the index page. Check the tab/address bar to see it! Thanks Caitlin!
    • Rulebook Edits:
      • Chapter 1:
        • Updated some areas of Chapter 1 to match corrections to the same text on the website.
      • Chapter 6:
        • Added a note that characters may not purchase Warrior Order abilities more than once.
        • Added a note that Sand Spire warriors can use non-Sand Spire weapons in the off-hand, but may not use Sand Spire maneuvers with those weapons, and do not receive the benefit of the Lancer ability.
      • Chapter 15:
        • Added the Rune of the White Hand as a sample ritual formula.
      • Chapter 16:
        • Added a note that characters wearing armor not visible from some distance away should call Armor when first struck by a blow that the armor stops or mitigates.
        • Clarified text in the descriptions of Heal Minor Wound, Heal Wound, Heal Grievous Wounds, and Heal Mortal Wounds to indicate that these effects take one minute to work.

    2.17.2011

    • Corrected the Event known as the Harbor Uprising to The Revhely Uprising, corected the date of said event to 1208 RE.
    • Updated The following Historical Events with claimed roles:
    • Updated Rules FAQ.
    • Updated Returned Page with correct build for gaining new Heroic Codes.
    • Clarified Ivory Sun text and fixed grammatical errors on Mystery Cults page.
    • Fixed some active class errors on magic pages; added links to respective chapters of the rulebook.
    • Added link to Rule of Three Productions to the bottom of each page.
    • Added inline links and made other minor edits to the following pages:
    • Updated old Redwood Throne links to point to The Redwood Throne page.
    • Rulebook Edits:
      • General:
      • Chapter 6:
        • Corrected a few typos, including changing all instances of Sandspire to Sand Spire.
        • Corrected the alternate prerequisite for Missile Dodge from Brewing 3 to Alchemy 1, and for Dodge from Brewing 5 to Alchemy 2.
        • Changed how Toughness heals with Stabilize, Accelerate Healing, and Rapid Healing, and clarified that any form of Stabilize effect causes Toughness to heal in an hour (not just Healing Ways).
        • Added rules for armored gauntlet buckler reps to the Buckler entry.
        • Clarified the intended weapon combinations and style requirements of the Shieldeaters of Gaunt.
      • Chapter 7:
        • Reversed the clarification of the previous set of patch notes. When 1 PP produces more than one dose or charge or something, the MU cost is for the batch, not per item. Production charts will be changed to make this more obvious.
      • Chapter 8:
        • Changed the production charts and formula descriptions to make it clearer that one completion of the low-end formulations costs 1 PP and 1 MU for all two or three doses, not 1 PP and multiple MU.
        • Moved the Glow brew to its correct place in alphabetical order, now that it is not named Light anymore.
        • Added a note about the text prop size of formulas and the free book binding received at character creation.
      • Chapter 9:
        • Added Book Bindings to the Inscription production list and an explanation of their function.
        • Added a note about the text prop size of formulas and the free book binding received at character creation.
      • Chapter 10:
        • Changed the notation of low-PP-cost Weaponsmithing and Security items to match the notation of Brewing.
        • Added a note about the text prop size of formulas and the free book binding received at character creation.
        • Corrected a lingering reference to armor in the Security maintenance rules.
        • Added a few sentences clarifying that enchanted items that are Broken are still enchanted if they receive a Mend effect.
        • Added the Glowing Weapon Enchantment to Forge Magic.
      • Chapter 12:
        • Added detailed text for the Lance of Glory mystery of the Ivory Sun.
        • Corrected typos in the Ebon Aspect text.
        • Added text about the Exalt effect to Hammering Frost.
        • Corrected the effect of Vigilance of the Unmoving Earth so that damage that exceeds the value of the 5-pt skin cannot be applied to the Triggered Skin 3.
        • Added tagline details to the Herald of the Desolate North and the Guardian of the Furthest Reaches.
      • Chapter 15:
        • Added a note about the text prop size of formulas and the free book binding received at character creation.
      • Chapter 16:
        • Clarified the interaction of Walking Wounded with wounds not including the Torso.
        • Added rules for colored stickers on items:
            During play, you may find items that are marked with small circular stickers.
          • Green or No Dot: You can take it freely and keep it with you. Anything without a dot is assumed to have a green dot.
          • Yellow Dot: You can take it with you during the event, but you must hand it in at the end of the event. The committee will hand it back to you at the beginning of the next event, or anyone else you designate between events.
          • Red Dot: This item cannot be moved from its location unless a Plot member is present.

    2.10.2011

    • Edited link error for The Slaughter of the Tin Swan Caravan event on all Historical Event pages.
    • Added Kazlaj's Fall Historical Event.
    • Edited The Jhalevi Collection event html error.
    • Corrected all references to 'Conwarshire' in the Athral Isle to 'Conwarashire'.
    • Added contact information for the General Manager to Volunteering page, in re: Earning Buttons.
    • Added Returned char creation additional guidelines to Creating a New Character page.
    • Updated FAQ with information about horses.
    • Added Rules FAQ
    • Added Ancient Arts Path Graphics.
    • Rulebook Edits:
      • General:
        • Made minor typo fixes in Chapters 1 & 2.
      • Chapter 3:
        • Corrected one entry that indicated the Mute Disadvantage was worth 3 points rather than 4.
      • Chapter 4:
        • Clarified the text regarding how many starting ritual formulas are available to ritualists, and how they are selected.
      • Chapter 6:
        • Added weapon specifications for staffs.
        • Added a description of the Shield Disarm maneuver.
        • Fixed a misprint of the prerequisites for Recovers: characters may buy their first Recover after 1 Disarm OR Shield Disarm, second after 2, third after 3. A character with one Disarm and one Shield Disarm qualifies for 2 Recovers. Shield Disarm is a path to Recovers.
        • Fixed a lingering reference to Stun in the Knockdown rules.
        • Added the following sentence to the System section explaining advancement within Warrior Orders: “A character must purchase all of their core Basic powers to advance to Intermediate, and both of their core Intermediate powers to advance to Master.”
        • Changed the function of the Krudrunis power Refined Body to improve alchemical (only) skins by 2 instead of doubling their value. These additional points never push the value of the skin past 6.
      • Chapter 7:
        • Added a note that formulas specifying “1 PP creates X” still costs MU per dose.
      • Chapter 8:
        • Added the text description of Acid Lance.
        • Corrected a typo indicating that the Skin 3 formulation was of Type: Other.
      • Chapter 10:
        • Changed locks and lockpicks to require yearly maintenance.
        • Rewrote the Enhanced Damage Weapon Trap description to use Wounding Blows and scale up to Mighty Blows.
        • Ghul Bane and Werewolf Bane weapons have been changed to swing the Ghul Bane and Werewolf Bane taglines, respectively.
      • Chapter 11:
        • Changed some thee/thou forms.
        • Added the titles of each circle to the spell list section.
      • Chapter 12:
        • Corrected the mana cost of Widow’s Kiss.
      • Chapter 13:
        • Corrected a textual reference to Commander requiring Unshakable Warrior rather than Tactical Warrior.
        • Corrected a typo in the Reinforced power.
        • Corrected a reprint of Stone Presence.
        • Corrected a typo in Do these normally have wires?
      • Chapter 15:
        • Added a note that a ritualist who cannot draw any bones cannot hold a position in a ritual.
        • Added a paragraph of example text.
      • Chapter 16:
        • Added Heal Wound to the Wounds, Death, and Recovery section.
        • Removed references to Accelerate Healing causing a character to awaken immediately; awakening immediately is now the result of Rapid Healing, or Heal Minor Wounds and greater healing spells.
        • Removed references to Sashes.
        • Corrected a typo indicating that spending 20 Buttons gave 1 gold, rather than 10 as intended.
        • Corrected a typo in the text on Totemic Resurrection.
        • Added notes on memory loss after resurrection to Alchemical Resurrection and Spirit Shrouds.
        • Added a paragraph to the text on Spellstrikes clarifying how Spellstrikes resolve with armor when the Spellstrike lands on a weapon or shield.
        • Added text with the various hand gesture, weapon gesture, packet color, weapon color, etc., meanings.
      • Chapter 17:
        • Added a note to the Mask Aura effect that it does protect the character from all Warding Glyphs, and a note to Obscure that it does not protect a character from Warding Glyphs.
        • Added Bane to the effects list.

    2.3.2011

    • Added the Redwood Throne page
    • Updated The following Historical Events with claimed roles:
    • Updated Formatting on Events Pages
    • Added Updates page
    • Added Tharici Caravan Symbols
    • Rulebook Updates:
      • General:
        • Changed chapter references wherever caught; let us know if we missed any.
        • Fixed general typos.
      • Chapter 1:
        • has clarified that cultural cost reductions to weapon skills apply to the style mastery skills that include those weapons. For example, a Returned from Mazhan receives the two-point cost break to one of: Short Blade, Long Blade, and Hand-and-a-Half Blade, and also to Blademaster.
      • Chapter 2:
        • has clarified that cultural cost reductions to weapon skills apply to the style mastery skills that include those weapons. For example, a Returned from Mazhan receives the two-point cost break to one of: Short Blade, Long Blade, and Hand-and-a-Half Blade, and also to Blademaster.
        • Added a section on Starting Equipment.
      • Chapter 3:
        • Added a tagline to the use of the Magic Sense Advantage.
        • Corrected a typo that gave the wrong point value for Tolerance to Enhancement Brews.This Disadvantage grants two (2) CP.
        • Added a note that items enchanted with Forge Magic and foci used by ritualists count as magic items for the characters with Intolerance or Severe Intolerance to Magic Items.
      • Chapter 4:
        • Now correctly indicates that Initiate Celestial Ways (Single and Dual Realm) grant 10 mana, not 5.
        • Now correctly indicates that Forge Magic 3 qualifies a character for Identify Magic Item.
        • Added Increase Bones as the logical parallel of Increase Mana.
      • Chapter 5:
        • Clarified that Natural Mends from Armorsmith apply to Armor and Natural Mends from Weaponsmith apply to Weapons.
      • Chapter 6:
        • has clarified that cultural cost reductions to weapon skills apply to the style mastery skills that include those weapons. For example, a Returned from Mazhan receives the two-point cost break to one of: Short Blade, Long Blade, and Hand-and-a-Half Blade, and also to Blademaster.
        • has clarified that using ingested brews does not interrupt a rest period for purposes of regaining spent Combat Maneuvers.
        • Corrected a typo that listed the Intermediate Way of the Sentinel as Way of the Marauder.
        • Added a line clarifying that passive or non-weapon abilities of a warrior order do not work if the character has weapons, shields, or armor inappropriate to the warrior order.
        • Corrected the prerequisites for Trick Shot to Alchemy 2 rather than Brewing 5, and corrected the chart to include Alchemy 2 as a path to Trick Shot.
        • Removed an erroneous reference to a cap on Skins and Toughness in the Shieldeater writeup.
        • Removed erroneous entries for War Axe and Great Axe from the Weapon proficiency chart in Chapter 6.
      • Chapter 8:
        • Changed text so that all Skin formulations are of Category: Enhancement, and it is clear that the Tolerance: Enhancement Brews applies.
      • Chapter 9:
        • Added a variant format for the Magic Mouth warding glyph.
        • Added the use of gloves to the Sigil of Spell Storing description.
        • Added a sentence about Using Spell Scrolls to explain that all spell scrolls use the Activate tagline and behave like Ritualism effects.
        • Added a note about charges to the text on Warding Glyphs in Chapter 9.
      • Chapter 10:
        • Now correctly indicates that Forge Magic 3 qualifies a character for Identify Magic Item.
        • Reworked and clarified the requirements for selecting starting production formulas as a Forge Mage.
        • Changed Attuned Lock to require Forge Magic 1 rather than Forge Magic 2.
        • Changed the production point cost, material unit cost, and cost in silver lumps of permanent silver weapons. Noted that they strike as silver for every swing.
        • Added text to the Bond with Silver enchant clarifying that how it works with the silver coating modification.
      • Chapter 11:
        • Corrected a typo in Heart of Ice.
        • Corrected the Rime of Preservation description in to indicate that it triggers whenever the character begins to bleed to death. Changed the spell’s mana cost from 3 to 2.
      • Chapter 12:
        • Added a note to the Ebon Aspect powers that create weapons.
      • Chapter 13:
        • Added a note that Ancient Arts requiring something inscribed on the hand can be applied to a glove, as long as that glove is worn and visible.
        • Corrected the description of the Ancient Art power The Aide to grant 2 common and 1 uncommon production formulas, rather than 3 uncommon production formulas.
        • Changed the word order of the Ancient Arts Team Player and Bloodthirsty to clarify that the abilities last for one minute.
      • Chapter 15:
        • Added standard text about spellcasting, and noted that Ritualism uses gray spell packets. Rearranged text in the ritualism chapter to make the paragraph on Backlash more prominent.
      • Chapter 17:
        • Added the Sense Magic effect to the Effect List.